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## Categories
### Food
### Food (Needs)
Basic consumption goods that satisfy population food needs.
- [Sardines](./sardines.md) - Liberti food (Latium)
- [Porridge](./porridge.md) - Tier I food
- [Garum](./garum.md) - Plebeians food (Latium)
**Latium:**
- [Sardines](./sardines.md) - Liberti food
- [Porridge](./porridge.md) - Liberti food
- [Garum](./garum.md) - Plebeians food
- [Bread](./bread.md) - Plebeians/Mercators food
- [Olive Oil](./olive-oil.md) - Plebeians food
- [Wine](./wine.md) - Equites/Elders/Nobles drink
- [Oysters with Caviar](./oysters-with-caviar.md) - Patricians food
**Albion:**
- [Cockles](./cockles.md) - Waders food
- [Eels](./eels.md) - Waders food
- [Cheese](./cheese.md) - Smiths food
- [Beer](./beer.md) - Smiths drink
- [Beef Roast](./beef-roast.md) - Elders food
- [Sausages](./sausages.md) - Mercators food
- [Bird Tongues in Aspic](./bird-tongues-aspic.md) - Nobles food
### Clothing / Fashion (Needs)
Goods that satisfy population clothing and fashion needs.
**Latium:**
- [Tunics](./tunics.md) - Liberti/Waders fashion
- [Pilei](./pilei.md) - Liberti fashion
- [Soap](./soap.md) - Plebeians hygiene
- [Sandals](./sandals.md) - Plebeians fashion
- [Togas](./togas.md) - Equites fashion
**Albion:**
- [Reed Shoes](./reed-shoes.md) - Waders fashion
- [Trousers](./trousers.md) - Smiths fashion
- [Cloaks](./cloaks.md) - Elders fashion
- [Fur Hats](./fur-hats.md) - Elders fashion
- [Wigs](./wigs.md) - Nobles fashion
### Luxury / Prestige (Needs)
High-end goods for advanced population tiers.
**Latium:**
- [Amphorae](./amphorae.md) - Plebeians/Mercators household
- [Writing Tablets](./writing-tablets.md) - Equites knowledge
- [Fine Glass](./fine-glass.md) - Equites prestige
- [Necklaces](./necklaces.md) - Patricians jewelry
- [Couches](./couches.md) - Patricians furniture
- [Lyras](./lyras.md) - Patricians entertainment
**Albion:**
- [Torques](./torques.md) - Smiths jewelry
- [Drinking Horns](./drinking-horns.md) - Smiths prestige
- [Clan Shields](./clan-shields.md) - Smiths prestige
- [Chariots](./chariots.md) - Elders transport
- [Fibulae](./fibulae.md) - Mercators fashion
- [Hand Mirrors](./hand-mirrors.md) - Nobles vanity
### Agricultural / Raw Materials
Base materials harvested from the land.
**Both Regions:**
- [Wood](./wood.md) - Input for Sawmills and Tanneries
- [Hemp](./hemp.md) - Input for Tunics and Ropes
- [Sheep](./sheep.md) - Input for Sails, Clothing
- [Flax](./flax.md) - Input for Fabric and Hairnets
- [Grapes](./grapes.md) - Input for Wine
- [Honeycombs](./honeycombs.md) - Input for Wine, Tablets
**Latium:**
- [Oats](./oats.md) - Input for Porridge
- [Hemp](./hemp.md) - Input for Tunics
- [Flax](./flax.md) - Input for Wigs and Togas chains
- [Mackerel](./mackerel.md) - Input for Garum
- [Salt](./salt.md) - Input for Garum
- [Salt](./salt.md) - Input for Garum, Tanning
- [Clay](./clay.md) - Input for Bricks, Mosaics, Pottery
- [Wheat](./wheat.md) - Input for Flour
- [Pigs](./pigs.md) - Input for Lard, Leather, Sausages
- [Lavender](./lavender.md) - Input for Soap
- [Resin](./resin.md) - Input for Pottery, Hairnets
- [Olives](./olives.md) - Input for Olive Oil
- [Murex Snails](./murex-snails.md) - Input for Tyrian Purple
- [Sandarac Wood](./sandarac-wood.md) - Input for Gilded Wood, Tablets
- [Oysters](./oysters.md) - Input for Oysters with Caviar
- [Sturgeons](./sturgeons.md) - Input for Caviar
- [Horses](./horses.md) - Input for Wigs
**Albion:**
- [Reeds](./reeds.md) - Input for Wattle, Frames, Shoes
- [Mud](./mud.md) - Input for Bricks, Wattle, Pottery
- [Oxen](./oxen.md) - Input for Cheese, Horns, Roast
- [Barley](./barley.md) - Input for Malt
- [Dye Plants](./dye-plants.md) - Input for Celtic Green, Shields, Trousers
- [Samphire](./samphire.md) - Input for Salt Brine, Roast
- [Beavers](./beavers.md) - Input for Fur Hats
- [Ponies](./ponies.md) - Input for Chariots
- [Herbs](./herbs.md) - Input for Sausages
- [Small Birds](./small-birds.md) - Input for Bird Tongues
- [Scallop Shells](./scallop-shells.md) - Input for Hand Mirrors
### Mining / Ore Materials
Mineral resources extracted from mines.
- [Coal](./coal.md) - Input for various production
- [Granite Blocks](./granite-blocks.md) - Input for Granite (Albion)
- [Iron Ore](./iron-ore.md) - Input for Iron production
**Both Regions:**
- [Coal](./coal.md) - Fuel for smelting
- [Iron Ore](./iron-ore.md) - Input for Iron
- [Limestone](./limestone.md) - Input for Concrete
- [Quartz Sand](./quartz-sand.md) - Input for Concrete, Glass
**Latium:**
- [Minerals](./minerals.md) - Input for Pigments, Jewelry
- [Raw Marble](./raw-marble.md) - Input for Marble
- [Gold Ore](./gold-ore.md) - Input for Gold
**Albion:**
- [Granite Blocks](./granite-blocks.md) - Input for Granite
- [Copper Ore](./copper-ore.md) - Input for Bronze, Celtic Green
- [Tin Ore](./tin-ore.md) - Input for Bronze, Horns
- [Silver Ore](./silver-ore.md) - Input for Silver
### Intermediate Products
Processed materials used as inputs for other production chains.
**Both Regions:**
- [Iron](./iron.md) - Input for Armor and Weapons
- [Flour](./flour.md) - Input for Bread
- [Lard](./lard.md) - Input for Soap, Delicacies
- [Leather](./leather.md) - Input for Armor, Sandals
**Latium:**
- [Fabric](./fabric.md) - Input for Togas
- [Tyrian Purple](./tyrian-purple.md) - Input for Togas, Cushions
- [Glass](./glass.md) - Input for Fine Glass
- [Pigments](./pigments.md) - Input for Mosaics, Fine Glass
- [Caviar](./caviar.md) - Input for Oysters with Caviar
- [Gold](./gold.md) - Input for Gilded Wood, Necklaces
- [Cushions](./cushions.md) - Input for Couches
- [Strings](./strings.md) - Input for Lyras
- [Gilded Wood](./gilded-wood.md) - Input for Lyras
**Albion:**
- [Malt](./malt.md) - Input for Beer
- [Bronze](./bronze.md) - Input for Clan Shields
- [Celtic Green](./celtic-green.md) - Input for Cloaks
- [Salt Brine](./salt-brine.md) - Input for Fur Hats
- [Undercarriage](./undercarriage.md) - Input for Chariots
- [Silver](./silver.md) - Input for Fibulae, Hand Mirrors
- [Bird Tongues](./bird-tongues.md) - Input for Bird Tongues in Aspic
- [Hairnets](./hairnets.md) - Input for Wigs
### Construction Materials
Materials used for building construction.
- [Armor](./armor.md) - Military construction material
- [Granite](./granite.md) - Construction material (Albion)
- [Mosaics](./mosaics.md) - Patricians construction material
**Both Regions:**
- [Planks](./planks.md) - Basic construction material
- [Bricks](./bricks.md) - Construction material
- [Ropes](./ropes.md) - Ship construction material
- [Sails](./sails.md) - Shipbuilding material
- [Timber](./timber.md) - Basic construction material
- [Wattle & Daub](./wattle-daub.md) - Construction material (Albion)
- [Concrete](./concrete.md) - Advanced construction material
- [Armor](./armor.md) - Military construction material
- [Weapons](./weapons.md) - Military construction material
### Clothing / Fashion
Goods that satisfy population clothing needs.
- [Tunics](./tunics.md) - Tier I fashion
**Latium:**
- [Timber](./timber.md) - Basic construction material
- [Mosaics](./mosaics.md) - Patricians construction material
- [Marble](./marble.md) - Premium construction material
**Albion:**
- [Wattle & Daub](./wattle-daub.md) - Construction material
- [Granite](./granite.md) - Construction material
## Schema Reference
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# Amphorae
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 52 Denarii |
| Selling Price | 20 Denarii |
| Available From | Plebeians, Mercators |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +2 |
| Income | +1 |
## Production
**Produced By:**
- Potter (Albion)
- Potter (Latium)
## Notes
Amphorae are ceramic vessels that serve as a household need for Plebeians and Mercators.
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# Barley
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 8 Denarii |
| Selling Price | 3 Denarii |
| Available From | Smiths |
## Production
**Produced By:**
- Barley Farm (Albion)
## Usage
**Required By:**
- Maltster (Albion)
## Notes
Barley is a grain crop grown in Albion, used to produce malt for beer brewing.
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# Beavers
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 24 Denarii |
| Selling Price | 9 Denarii |
| Available From | Elders |
## Production
**Produced By:**
- Beaver Trapper (Albion)
## Usage
**Required By:**
- Beaver Hat Maker (Albion)
## Notes
Beavers are trapped in Albion for their valuable fur, used in making fur hats.
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# Beef Roast
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 96 Denarii |
| Selling Price | 38 Denarii |
| Available From | Elders |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +3 |
| Income | +2 |
## Production
**Produced By:**
- Earth Oven (Albion)
## Notes
Beef roast is a hearty food need for Elders in Albion, made from oxen and samphire.
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# Beer
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 36 Denarii |
| Selling Price | 14 Denarii |
| Available From | Smiths |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +1 |
| Income | +1 |
| Health | -1 |
| Happiness | +2 |
## Production
**Produced By:**
- Brewery (Albion)
## Notes
Beer is a popular drink for Smiths in Albion. While it provides good happiness and modest population/income bonuses, it has a slight negative impact on health.
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# Bird Tongues in Aspic
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 192 Denarii |
| Selling Price | 76 Denarii |
| Available From | Nobles |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +4 |
| Income | +3 |
| Health | -2 |
## Production
**Produced By:**
- Delicium (Albion)
## Notes
Bird tongues in aspic is an extravagant delicacy for Nobles in Albion, made from bird tongues and lard. While highly prestigious, this exotic dish has some negative health effects.
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# Bird Tongues
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Intermediate Product |
| Purchase Price | 100 Denarii |
| Selling Price | 40 Denarii |
| Available From | Nobles |
## Production
**Produced By:**
- Tongue Puller (Albion)
## Usage
**Required By:**
- Delicium (Albion)
## Notes
Bird tongues are a rare delicacy ingredient extracted from small birds. They are used in the production of bird tongues in aspic.
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# Bread
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 48 Denarii |
| Selling Price | 19 Denarii |
| Available From | Plebeians, Mercators |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +2 |
| Income | +1 |
## Production
**Produced By:**
- Bakery (Albion)
- Bakery (Latium)
## Notes
Bread is a food need for the Plebeians (Latium) and Mercators (Albion) population tiers. It is produced by baking flour in bakeries.
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# Bricks
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Construction Material |
| Purchase Price | 32 Denarii |
| Selling Price | 12 Denarii |
| Available From | Plebeians |
## Production
**Produced By:**
- Brickyard (Albion)
- Brickyard (Latium)
## Notes
Bricks are a construction material produced in both regions. They become available once you reach the Plebeians population tier.
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# Bronze
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Intermediate Product |
| Purchase Price | 24 Denarii |
| Selling Price | 9 Denarii |
| Available From | Smiths |
## Production
**Produced By:**
- Bronze Smelter (Albion)
## Usage
**Required By:**
- Shield Maker (Albion)
## Notes
Bronze is an alloy produced by smelting copper and tin ore together. It is used in shield production.
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# Caviar
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Intermediate Product |
| Purchase Price | 82 Denarii |
| Selling Price | 32 Denarii |
| Available From | Patricians |
## Production
**Produced By:**
- Fish Roe Harvester (Latium)
## Usage
**Required By:**
- Seafood Gourmet (Latium)
## Notes
Caviar is a luxury intermediate product harvested from sturgeons. It is combined with oysters to create an exquisite dish.
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# Celtic Green
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Intermediate Product |
| Purchase Price | 72 Denarii |
| Selling Price | 28 Denarii |
| Available From | Elders |
## Production
**Produced By:**
- Green Hands (Albion)
## Usage
**Required By:**
- Birrus Tailor (Albion)
## Notes
Celtic green is a distinctive dye made from dye plants and copper ore. It is used to dye birrus cloaks.
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# Chariots
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 176 Denarii |
| Selling Price | 70 Denarii |
| Available From | Elders |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +3 |
| Income | +2 |
| Prestige | +1 |
## Production
**Produced By:**
- Chariot Builder (Albion)
## Notes
Chariots are a prestige need for Elders in Albion. They are assembled from ponies and undercarriages.
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# Cheese
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 48 Denarii |
| Selling Price | 19 Denarii |
| Available From | Smiths |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +2 |
| Income | +1 |
## Production
**Produced By:**
- Cheese Maker (Albion)
## Notes
Cheese is a food need for Smiths in Albion, produced from oxen milk.
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# Clan Shields
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 74 Denarii |
| Selling Price | 29 Denarii |
| Available From | Smiths |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +1 |
| Prestige | +2 |
## Production
**Produced By:**
- Shield Maker (Albion)
## Notes
Clan shields are decorated bronze shields that serve as a prestige need for Smiths in Albion. They are made from bronze and dye plants.
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# Clay
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 8 Denarii |
| Selling Price | 3 Denarii |
| Available From | Plebeians |
## Production
**Produced By:**
- Clay Pit (Latium)
## Usage
**Required By:**
- Mosaic Maker (Latium)
- Brickyard (Latium)
- Potter (Latium)
## Notes
Clay is a raw material extracted from clay pits in Latium. It is used in producing bricks, mosaics, and pottery.
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# Cloaks
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 124 Denarii |
| Selling Price | 49 Denarii |
| Available From | Elders |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +2 |
| Income | +2 |
| Prestige | +2 |
## Production
**Produced By:**
- Birrus Tailor (Albion)
## Notes
Cloaks (birrus) are prestigious garments for Elders in Albion, dyed with Celtic green and made from sheep wool.
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# Cockles
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 10 Denarii |
| Selling Price | 4 Denarii |
| Available From | Waders |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +3 |
## Production
**Produced By:**
- Cockle Farm (Albion)
## Notes
Cockles are a simple but satisfying food for Waders in Albion. They provide a good population bonus with minimal production complexity.
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# Concrete
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Construction Material |
| Purchase Price | 76 Denarii |
| Selling Price | 30 Denarii |
| Available From | Equites, Nobles |
## Production
**Produced By:**
- Concrete Mixer (Albion)
- Concrete Mixer (Latium)
## Notes
Concrete is an advanced construction material produced by mixing limestone and quartz sand. It becomes available at higher population tiers.
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# Copper Ore
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 4 Denarii |
| Selling Price | 1 Denarii |
| Available From | Smiths |
## Production
**Produced By:**
- Copper Mine (Albion)
## Usage
**Required By:**
- Green Hands (Albion)
- Bronze Smelter (Albion)
- Wire Twister (Albion)
## Notes
Copper ore is mined in Albion and used to produce bronze and copper wire jewelry.
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# Couches
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 286 Denarii |
| Selling Price | 114 Denarii |
| Available From | Patricians |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +1 |
| Income | +5 |
| Prestige | +2 |
| Happiness | +1 |
| Health | -1 |
## Production
**Produced By:**
- Couch Builder (Latium)
## Notes
Couches are luxurious furniture pieces that provide significant income bonuses to Patricians. They are crafted from cushions and sandarac wood.
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# Cushions
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Intermediate Product |
| Purchase Price | 150 Denarii |
| Selling Price | 60 Denarii |
| Available From | Patricians |
## Production
**Produced By:**
- Upholsterer (Latium)
## Usage
**Required By:**
- Couch Builder (Latium)
## Notes
Cushions are luxurious upholstered items made with Tyrian purple dye. They are used in the production of couches.
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# Drinking Horns
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 60 Denarii |
| Selling Price | 24 Denarii |
| Available From | Smiths |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +1 |
| Prestige | +2 |
## Production
**Produced By:**
- Horn Worker (Albion)
## Notes
Drinking horns are crafted from ox horns and tin. They serve as a prestige need for Smiths in Albion.
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# Dye Plants
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 8 Denarii |
| Selling Price | 3 Denarii |
| Available From | Smiths |
## Production
**Produced By:**
- Woad Farm (Albion)
## Usage
**Required By:**
- Green Hands (Albion)
- Shield Maker (Albion)
- Trouser Maker (Albion)
## Notes
Dye plants (woad) are grown in Albion for their blue-green dye. They are used in clothing and shield production.
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# Eels
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 12 Denarii |
| Selling Price | 4 Denarii |
| Available From | Waders |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +1 |
| Income | +1 |
## Production
**Produced By:**
- Eel Catcher (Albion)
## Notes
Eels are a food need for Waders in Albion, providing modest population and income bonuses.
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# Fabric
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Intermediate Product |
| Purchase Price | 72 Denarii |
| Selling Price | 28 Denarii |
| Available From | Equites |
## Production
**Produced By:**
- Weaver (Latium)
## Usage
**Required By:**
- Loom (Latium)
## Notes
Fabric is an intermediate product woven from flax. It serves as the base material for producing togas.
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# Fibulae
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 66 Denarii |
| Selling Price | 26 Denarii |
| Available From | Mercators |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +2 |
| Income | +1 |
## Production
**Produced By:**
- Fibularium (Albion)
## Notes
Fibulae are decorative brooches made from silver. They serve as a fashion accessory need for Mercators in Albion.
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# Fine Glass
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 206 Denarii |
| Selling Price | 82 Denarii |
| Available From | Equites |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +3 |
| Prestige | +2 |
## Production
**Produced By:**
- Glassblower (Latium)
## Notes
Fine glass items are luxury goods produced by glassblowers from glass and pigments. They satisfy the prestige needs of the Equites class.
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# Flour
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Intermediate Product |
| Purchase Price | 20 Denarii |
| Selling Price | 8 Denarii |
| Available From | Plebeians, Mercators |
## Production
**Produced By:**
- Donkey Mill (Albion)
- Grain Mill (Latium)
## Usage
**Required By:**
- Bakery (Albion)
- Bakery (Latium)
## Notes
Flour is an intermediate product milled from wheat. It serves as the key input for bakeries to produce bread.
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# Fur Hats
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 124 Denarii |
| Selling Price | 49 Denarii |
| Available From | Elders |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +3 |
| Income | +1 |
| Prestige | +2 |
## Production
**Produced By:**
- Beaver Hat Maker (Albion)
## Notes
Fur hats are a prestigious headwear need for Elders in Albion, made from beaver fur treated with salt brine.
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# Gilded Wood
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Intermediate Product |
| Purchase Price | 204 Denarii |
| Selling Price | 81 Denarii |
| Available From | Patricians |
## Production
**Produced By:**
- Gilder (Latium)
## Usage
**Required By:**
- Lyra Maker (Latium)
## Notes
Gilded wood is a luxurious material created by applying gold leaf to sandarac wood. It is used in producing ornate lyras.
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# Glass
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Intermediate Product |
| Purchase Price | 52 Denarii |
| Selling Price | 20 Denarii |
| Available From | Equites |
## Production
**Produced By:**
- Glass Smelter (Latium)
## Usage
**Required By:**
- Glassblower (Latium)
## Notes
Glass is an intermediate product produced from quartz sand. It is further refined by glassblowers into fine glass items.
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# Gold Ore
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 160 Denarii |
| Selling Price | 64 Denarii |
| Available From | Patricians |
## Production
**Produced By:**
- Gold Panner (Latium)
## Usage
**Required By:**
- Goldsmith (Latium)
## Notes
Gold ore is a precious raw material panned from rivers in Latium. It is refined into gold for jewelry and decoration.
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# Gold
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Intermediate Product |
| Purchase Price | 152 Denarii |
| Selling Price | 60 Denarii |
| Available From | Patricians |
## Production
**Produced By:**
- Goldsmith (Latium)
## Usage
**Required By:**
- Gilder (Latium)
- Jeweler (Latium)
## Notes
Gold is a refined precious metal used in jewelry making and gilding fine furniture.
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# Grapes
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 24 Denarii |
| Selling Price | 9 Denarii |
| Available From | Equites, Elders, Nobles |
## Production
**Produced By:**
- Vineyard (Albion)
- Vineyard (Latium)
## Usage
**Required By:**
- Winery (Albion)
- Winery (Latium)
## Notes
Grapes are a raw material grown in vineyards. They are fermented with honey to produce wine.
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# Hairnets
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Intermediate Product |
| Purchase Price | 80 Denarii |
| Selling Price | 32 Denarii |
| Available From | Nobles |
## Production
**Produced By:**
- Hairnet Weaver (Albion)
## Usage
**Required By:**
- Wig Maker (Albion)
## Notes
Hairnets are woven from flax and resin. They serve as the base structure for wigs.
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# Hand Mirrors
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 176 Denarii |
| Selling Price | 70 Denarii |
| Available From | Nobles |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +2 |
| Income | +2 |
| Prestige | +2 |
## Production
**Produced By:**
- Narcissium (Albion)
## Notes
Hand mirrors are luxury vanity items for Nobles in Albion. They are crafted from silver and scallop shells.
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# Herbs
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 18 Denarii |
| Selling Price | 7 Denarii |
| Available From | Mercators |
## Production
**Produced By:**
- Herb Garden (Albion)
## Usage
**Required By:**
- Salsicium (Albion)
## Notes
Herbs are aromatic plants grown in Albion gardens. They are used to flavor sausages.
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# Honeycombs
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 22 Denarii |
| Selling Price | 8 Denarii |
| Available From | Equites, Elders, Nobles |
## Production
**Produced By:**
- Beehive (Albion)
- Beehive (Latium)
## Usage
**Required By:**
- Winery (Albion)
- Tabula Maker (Latium)
- Winery (Latium)
## Notes
Honeycombs are harvested from beehives in both regions. They are used in wine production and to create writing tablets.
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# Horses
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 64 Denarii |
| Selling Price | 25 Denarii |
| Available From | Equites, Smiths, Mercators |
## Production
**Produced By:**
- Horse Breeder (Latium)
- Horse Breeder (Albion)
## Usage
**Required By:**
- Wig Maker (Albion)
## Notes
Horses are bred in both regions. Their hair is used in wig production in Albion.
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# Lard
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Intermediate Product |
| Purchase Price | 26 Denarii |
| Selling Price | 10 Denarii |
| Available From | Plebeians, Mercators |
## Production
**Produced By:**
- Lard Cooker (Albion)
- Lard Cooker (Latium)
## Usage
**Required By:**
- Delicium (Albion)
- Soap Maker (Latium)
## Notes
Lard is an intermediate product rendered from pigs. It is used in the production of delicacies in Albion and soap in Latium.
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# Lavender
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 24 Denarii |
| Selling Price | 9 Denarii |
| Available From | Plebeians |
## Production
**Produced By:**
- Lavender Farm (Latium)
## Usage
**Required By:**
- Soap Maker (Latium)
## Notes
Lavender is a fragrant raw material grown in Latium, used together with lard to produce soap.
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# Leather
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Intermediate Product |
| Purchase Price | 34 Denarii |
| Selling Price | 13 Denarii |
| Available From | Plebeians |
## Production
**Produced By:**
- Tannery (Albion)
- Tannery (Latium)
## Usage
**Required By:**
- Armorer (Albion)
- Armorer (Latium)
- Sandal Maker (Latium)
## Notes
Leather is an intermediate product produced by tanneries. It is a key component in armor and sandal production.
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# Limestone
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 12 Denarii |
| Selling Price | 4 Denarii |
| Available From | Equites, Nobles |
## Production
**Produced By:**
- Limestone Quarry (Albion)
- Limestone Quarry (Latium)
## Usage
**Required By:**
- Concrete Mixer (Albion)
- Concrete Mixer (Latium)
## Notes
Limestone is a raw material quarried in both regions. It is combined with quartz sand to produce concrete.
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# Lyras
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 310 Denarii |
| Selling Price | 124 Denarii |
| Available From | Patricians |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +4 |
| Prestige | +2 |
| Happiness | +2 |
## Production
**Produced By:**
- Lyra Maker (Latium)
## Notes
Lyras are elegant musical instruments that satisfy the entertainment needs of Patricians. They are crafted from gilded wood and strings.
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# Malt
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Intermediate Product |
| Purchase Price | 16 Denarii |
| Selling Price | 6 Denarii |
| Available From | Smiths |
## Production
**Produced By:**
- Maltster (Albion)
## Usage
**Required By:**
- Brewery (Albion)
## Notes
Malt is an intermediate product produced by malting barley. It is the key ingredient in beer brewing.
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# Marble
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Construction Material |
| Purchase Price | 104 Denarii |
| Selling Price | 41 Denarii |
| Available From | Equites |
## Production
**Produced By:**
- Marble Mason (Latium)
## Notes
Marble is a premium construction material produced from raw marble. It is used in the construction of prestigious buildings.
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# Minerals
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 30 Denarii |
| Selling Price | 12 Denarii |
| Available From | Equites |
## Production
**Produced By:**
- Mineral Quarry (Latium)
## Usage
**Required By:**
- Jeweler (Latium)
- Mineral Crusher (Latium)
## Notes
Minerals are extracted from quarries in Latium. They are used to produce pigments and jewelry.
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# Mud
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 12 Denarii |
| Selling Price | 4 Denarii |
| Available From | Smiths, Mercators |
## Production
**Produced By:**
- Mud Dryer (Albion)
## Usage
**Required By:**
- Brickyard (Albion)
- Wattle Workshop (Albion)
- Potter (Albion)
## Notes
Mud is a raw material collected and dried in Albion. It is used in brick, wattle, and pottery production.
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# Murex Snails
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 30 Denarii |
| Selling Price | 12 Denarii |
| Available From | Equites |
## Production
**Produced By:**
- Snail Farm (Latium)
## Usage
**Required By:**
- Dye Workshop (Latium)
## Notes
Murex snails are farmed in Latium to produce the famous Tyrian purple dye.
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# Necklaces
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 326 Denarii |
| Selling Price | 130 Denarii |
| Available From | Patricians |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +6 |
| Prestige | +2 |
## Production
**Produced By:**
- Jeweler (Latium)
## Notes
Necklaces are the most prestigious jewelry items in the game, providing exceptional population growth for Patricians. They are crafted from gold and minerals.
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# Olive Oil
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 72 Denarii |
| Selling Price | 28 Denarii |
| Available From | Plebeians |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +1 |
| Income | +1 |
| Health | +1 |
## Production
**Produced By:**
- Olive Press (Latium)
## Notes
Olive oil is a versatile product that serves as a need for Plebeians in Latium. It provides benefits to population, income, and health.
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# Olives
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 24 Denarii |
| Selling Price | 9 Denarii |
| Available From | Plebeians |
## Production
**Produced By:**
- Olive Grower (Latium)
## Usage
**Required By:**
- Olive Press (Latium)
## Notes
Olives are a raw material grown in Latium's Mediterranean climate. They are pressed to produce olive oil.
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# Oxen
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 8 Denarii |
| Selling Price | 3 Denarii |
| Available From | Smiths |
## Production
**Produced By:**
- Ox Farm (Albion)
## Usage
**Required By:**
- Earth Oven (Albion)
- Horn Worker (Albion)
- Cheese Maker (Albion)
## Notes
Oxen are raised in Albion and provide resources for roast production, horn crafting, and cheese making.
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# Oysters with Caviar
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 198 Denarii |
| Selling Price | 79 Denarii |
| Available From | Patricians |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +3 |
| Income | +3 |
| Prestige | +2 |
## Production
**Produced By:**
- Seafood Gourmet (Latium)
## Notes
Oysters with Caviar is an extravagant delicacy that satisfies the refined tastes of Patricians in Latium. This luxury food provides significant bonuses to population, income, and prestige.
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# Oysters
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 36 Denarii |
| Selling Price | 14 Denarii |
| Available From | Patricians |
## Production
**Produced By:**
- Oyster Farm (Latium)
## Usage
**Required By:**
- Seafood Gourmet (Latium)
## Notes
Oysters are a luxury raw material farmed in Latium's coastal waters. They are combined with caviar to create a prestigious dish.
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# Pigments
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Intermediate Product |
| Purchase Price | 50 Denarii |
| Selling Price | 20 Denarii |
| Available From | Equites |
## Production
**Produced By:**
- Mineral Crusher (Latium)
## Usage
**Required By:**
- Mosaic Maker (Latium)
- Glassblower (Latium)
## Notes
Pigments are colored powders ground from minerals. They are used to create colorful mosaics and fine glass items.
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# Pigs
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 6 Denarii |
| Selling Price | 2 Denarii |
| Available From | Plebeians, Mercators |
## Production
**Produced By:**
- Pig Farm (Albion)
- Pig Farm (Latium)
## Usage
**Required By:**
- Tannery (Albion)
- Lard Cooker (Albion)
- Salsicium (Albion)
- Lard Cooker (Latium)
- Tannery (Latium)
## Notes
Pigs are a versatile raw material used in leather production, lard processing, and sausage making.
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# Pilei
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 20 Denarii |
| Selling Price | 8 Denarii |
| Available From | Liberti |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +1 |
| Income | +1 |
## Production
**Produced By:**
- Pileus Felter (Latium)
## Notes
Pilei are felt caps that serve as a basic fashion need for the Liberti population in Latium.
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# Planks
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Construction Material |
| Purchase Price | 12 Denarii |
| Selling Price | 4 Denarii |
| Available From | Liberti, Waders |
## Production
**Produced By:**
- Sawmill (Albion)
- Sawmill (Latium)
## Notes
Planks are a fundamental construction material produced from wood at sawmills. They are available from the very beginning of the game and used extensively in building construction.
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# Ponies
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 24 Denarii |
| Selling Price | 9 Denarii |
| Available From | Elders |
## Production
**Produced By:**
- Horse Catcher (Albion)
## Usage
**Required By:**
- Chariot Builder (Albion)
## Notes
Ponies are wild horses caught in Albion and trained to pull chariots.
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# Quartz Sand
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 16 Denarii |
| Selling Price | 6 Denarii |
| Available From | Equites, Nobles |
## Production
**Produced By:**
- Sand Refinery (Albion)
- Sand Refinery (Latium)
## Usage
**Required By:**
- Concrete Mixer (Albion)
- Concrete Mixer (Latium)
- Glass Smelter (Latium)
## Notes
Quartz sand is a refined raw material used in concrete and glass production.
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# Raw Marble
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 32 Denarii |
| Selling Price | 12 Denarii |
| Available From | Equites |
## Production
**Produced By:**
- Marble Quarry (Latium)
## Usage
**Required By:**
- Marble Mason (Latium)
## Notes
Raw marble is quarried in Latium and processed into finished marble blocks for construction.
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# Reed Shoes
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 36 Denarii |
| Selling Price | 14 Denarii |
| Available From | Waders |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +1 |
| Income | +1 |
## Production
**Produced By:**
- Shoe Weaver (Albion)
## Notes
Reed shoes are a simple footwear need for Waders in Albion, woven from reeds.
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# Reeds
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 4 Denarii |
| Selling Price | 1 Denarii |
| Available From | Waders |
## Production
**Produced By:**
- Reed Gatherer (Albion)
## Usage
**Required By:**
- Wattle Workshop (Albion)
- Frame Builder (Albion)
- Shoe Weaver (Albion)
## Notes
Reeds are a basic raw material gathered in Albion's wetlands. They are used in wattle production, frame building, and making reed shoes.
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# Resin
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 16 Denarii |
| Selling Price | 6 Denarii |
| Available From | Plebeians, Mercators |
## Production
**Produced By:**
- Resin Tapper (Albion)
- Resin Tapper (Latium)
## Usage
**Required By:**
- Hairnet Weaver (Albion)
- Potter (Albion)
- Potter (Latium)
## Notes
Resin is a raw material tapped from trees in both regions. It is used in pottery and hairnet production.
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# Salt Brine
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Intermediate Product |
| Purchase Price | 44 Denarii |
| Selling Price | 17 Denarii |
| Available From | Elders |
## Production
**Produced By:**
- Samphire Burner (Albion)
## Usage
**Required By:**
- Beaver Hat Maker (Albion)
## Notes
Salt brine is produced by burning samphire. It is used in the treatment of beaver pelts for hat making.
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# Samphire
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 24 Denarii |
| Selling Price | 9 Denarii |
| Available From | Elders |
## Production
**Produced By:**
- Samphire Gatherer (Albion)
## Usage
**Required By:**
- Samphire Burner (Albion)
- Earth Oven (Albion)
## Notes
Samphire is a coastal plant gathered in Albion. It is used in cooking and to produce salt brine.
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# Sandals
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 82 Denarii |
| Selling Price | 32 Denarii |
| Available From | Plebeians |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +1 |
| Prestige | +2 |
## Production
**Produced By:**
- Sandal Maker (Latium)
## Notes
Sandals are a fashion need for Plebeians in Latium. They are crafted from leather.
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# Sandarac Wood
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 24 Denarii |
| Selling Price | 9 Denarii |
| Available From | Equites |
## Production
**Produced By:**
- Sandarac Nursery (Latium)
## Usage
**Required By:**
- Gilder (Latium)
- Couch Builder (Latium)
- Tabula Maker (Latium)
## Notes
Sandarac wood is a premium wood cultivated in Latium. It is used in fine furniture and writing tablet production.
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# Sausages
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 52 Denarii |
| Selling Price | 20 Denarii |
| Available From | Mercators |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +2 |
| Income | +1 |
## Production
**Produced By:**
- Salsicium (Albion)
## Notes
Sausages are a food need for Mercators in Albion, made from pigs and herbs.
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# Scallop Shells
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 30 Denarii |
| Selling Price | 12 Denarii |
| Available From | Nobles |
## Production
**Produced By:**
- Scallop Farm (Albion)
## Usage
**Required By:**
- Narcissium (Albion)
## Notes
Scallop shells are farmed in Albion's waters and polished to make decorative hand mirrors.
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# Sheep
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 4 Denarii |
| Selling Price | 1 Denarii |
| Available From | Liberti, Smiths, Mercators |
## Production
**Produced By:**
- Sheep Farm (Albion)
- Sheep Farm (Latium)
## Usage
**Required By:**
- Sailmaker (Albion)
- Sailmaker (Latium)
- Birrus Tailor (Albion)
- Trouser Maker (Albion)
- String Maker (Latium)
## Notes
Sheep are a versatile raw material providing wool for various clothing and textile production chains in both regions.
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# Silver Ore
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 10 Denarii |
| Selling Price | 4 Denarii |
| Available From | Mercators |
## Production
**Produced By:**
- Silver Mine (Albion)
## Usage
**Required By:**
- Silversmith (Albion)
## Notes
Silver ore is mined in Albion and refined into silver for jewelry and decoration.
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# Silver
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Intermediate Product |
| Purchase Price | 26 Denarii |
| Selling Price | 10 Denarii |
| Available From | Mercators |
## Production
**Produced By:**
- Silversmith (Albion)
## Usage
**Required By:**
- Narcissium (Albion)
- Fibularium (Albion)
## Notes
Silver is a refined precious metal used in producing mirrors and fibulae.
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# Small Birds
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 36 Denarii |
| Selling Price | 14 Denarii |
| Available From | Nobles |
## Production
**Produced By:**
- Bird Catcher (Albion)
## Usage
**Required By:**
- Tongue Puller (Albion)
## Notes
Small birds are caught in Albion to harvest their tongues for an exotic delicacy.
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# Soap
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 74 Denarii |
| Selling Price | 29 Denarii |
| Available From | Plebeians |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +1 |
| Health | +2 |
## Production
**Produced By:**
- Soap Maker (Latium)
## Notes
Soap is a hygiene need for Plebeians in Latium. It is produced from lard and lavender.
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# Strings
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Intermediate Product |
| Purchase Price | 46 Denarii |
| Selling Price | 18 Denarii |
| Available From | Patricians |
## Production
**Produced By:**
- String Maker (Latium)
## Usage
**Required By:**
- Lyra Maker (Latium)
## Notes
Strings are crafted from sheep gut at the String Maker. They are essential for producing lyras.
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# Sturgeons
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 36 Denarii |
| Selling Price | 14 Denarii |
| Available From | Patricians |
## Production
**Produced By:**
- Sturgeon Farm (Latium)
## Usage
**Required By:**
- Fish Roe Harvester (Latium)
## Notes
Sturgeons are a valuable fish species farmed in Latium. They are processed to obtain their precious caviar.
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# Tin Ore
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 4 Denarii |
| Selling Price | 1 Denarii |
| Available From | Smiths |
## Production
**Produced By:**
- Tin Mine (Albion)
## Usage
**Required By:**
- Bronze Smelter (Albion)
- Horn Worker (Albion)
## Notes
Tin ore is mined in Albion and combined with copper ore to produce bronze.
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# Togas
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 190 Denarii |
| Selling Price | 76 Denarii |
| Available From | Equites |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +2 |
| Prestige | +3 |
## Production
**Produced By:**
- Loom (Latium)
## Notes
Togas are prestigious garments worn by the Equites class in Latium. They are produced from fabric dyed with Tyrian purple.
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# Torques
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 34 Denarii |
| Selling Price | 13 Denarii |
| Available From | Smiths |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +2 |
| Income | +1 |
## Production
**Produced By:**
- Wire Twister (Albion)
## Notes
Torques are traditional Celtic neck rings made from twisted copper wire. They serve as a prestige need for Smiths in Albion.
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# Trousers
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 42 Denarii |
| Selling Price | 16 Denarii |
| Available From | Smiths |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +1 |
| Prestige | +2 |
## Production
**Produced By:**
- Trouser Maker (Albion)
## Notes
Trousers are a clothing need for Smiths in Albion, made from sheep wool and dye plants.
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# Tyrian Purple
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Intermediate Product |
| Purchase Price | 78 Denarii |
| Selling Price | 31 Denarii |
| Available From | Equites |
## Production
**Produced By:**
- Dye Workshop (Latium)
## Usage
**Required By:**
- Upholsterer (Latium)
- Loom (Latium)
## Notes
Tyrian purple is a precious dye extracted from murex snails. It was historically one of the most valuable commodities and is used to create luxurious purple-dyed items.
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# Undercarriage
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Intermediate Product |
| Purchase Price | 56 Denarii |
| Selling Price | 22 Denarii |
| Available From | Elders |
## Production
**Produced By:**
- Frame Builder (Albion)
## Usage
**Required By:**
- Chariot Builder (Albion)
## Notes
Undercarriages are wooden frames built for chariots, made from wood and reeds.
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# Wheat
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 12 Denarii |
| Selling Price | 4 Denarii |
| Available From | Plebeians, Mercators |
## Production
**Produced By:**
- Wheat Farm (Albion)
- Wheat Farm (Latium)
## Usage
**Required By:**
- Donkey Mill (Albion)
- Grain Mill (Latium)
## Notes
Wheat is a fundamental agricultural product used to produce flour, which is then used to bake bread.
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# Wigs
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 192 Denarii |
| Selling Price | 76 Denarii |
| Available From | Nobles |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +3 |
| Prestige | +3 |
| Health | -1 |
## Production
**Produced By:**
- Wig Maker (Albion)
## Notes
Wigs are a fashion need for Nobles in Albion. They are made from horsehair attached to hairnets.
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# Wine
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 90 Denarii |
| Selling Price | 36 Denarii |
| Available From | Equites, Elders, Nobles |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +3 |
| Income | +2 |
| Health | -1 |
| Happiness | +1 |
## Production
**Produced By:**
- Winery (Albion)
- Winery (Latium)
## Notes
Wine is a luxury drink that satisfies the needs of higher population tiers. While it provides significant population and income bonuses, it has a slight negative impact on health.
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# Wood
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 4 Denarii |
| Selling Price | 1 Denarii |
| Available From | Liberti, Waders |
## Production
**Produced By:**
- Lumberjack (Albion)
- Lumberjack (Latium)
## Usage
**Required By:**
- Tannery (Albion)
- Sawmill (Albion)
- Sawmill (Latium)
- Frame Builder (Albion)
## Notes
Wood is a basic raw material harvested by lumberjacks in both regions. It serves as the input for sawmills to produce planks and is also used by tanneries.
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# Writing Tablets
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 134 Denarii |
| Selling Price | 53 Denarii |
| Available From | Equites |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +2 |
| Knowledge | +3 |
## Production
**Produced By:**
- Tabula Maker (Latium)
## Notes
Writing tablets are educational items that satisfy the knowledge needs of the Equites class. They are crafted from sandarac wood and honeycombs.