# Goods

All tradeable and consumable items in Anno 117. Goods are categorized by their primary use.

## Categories

### Food
Basic consumption goods that satisfy population food needs.
- [Sardines](./sardines.md) - Liberti food (Latium)
- [Porridge](./porridge.md) - Tier I food
- [Garum](./garum.md) - Plebeians food (Latium)

### Agricultural / Raw Materials
Base materials harvested from the land.
- [Oats](./oats.md) - Input for Porridge
- [Hemp](./hemp.md) - Input for Tunics
- [Flax](./flax.md) - Input for Wigs and Togas chains
- [Mackerel](./mackerel.md) - Input for Garum
- [Salt](./salt.md) - Input for Garum

### Mining / Ore Materials
Mineral resources extracted from mines.
- [Coal](./coal.md) - Input for various production
- [Granite Blocks](./granite-blocks.md) - Input for Granite (Albion)
- [Iron Ore](./iron-ore.md) - Input for Iron production

### Intermediate Products
Processed materials used as inputs for other production chains.
- [Iron](./iron.md) - Input for Armor and Weapons

### Construction Materials
Materials used for building construction.
- [Armor](./armor.md) - Military construction material
- [Granite](./granite.md) - Construction material (Albion)
- [Mosaics](./mosaics.md) - Patricians construction material
- [Ropes](./ropes.md) - Ship construction material
- [Sails](./sails.md) - Shipbuilding material
- [Timber](./timber.md) - Basic construction material
- [Wattle & Daub](./wattle-daub.md) - Construction material (Albion)

### Clothing / Fashion
Goods that satisfy population clothing needs.
- [Tunics](./tunics.md) - Tier I fashion

## Schema Reference

See [Good Schema](../schemas/good.md) for the complete field definitions.
