# Buildings

All production, service, and infrastructure buildings in Anno 117.

## Categories

### Raw Materials Production
- [Woodcutter Hut](./woodcutter-hut.md) - Produces Logs from forest
- [Woodcutter (Albion)](./woodcutter-albion.md) - Produces Wood from forest (Albion)
- [Oat Farm](./oat-farm.md) - Produces Oats
- [Hemp Farm](./hemp-farm.md) - Produces Hemp
- [Flax Farm (Albion)](./flax-farm-albion.md) - Produces Flax

### Forest Camps
- [Charcoal Burner (Albion)](./charcoal-burner-albion.md) - Produces Charcoal from forest
- [Charcoal Burner (Latium)](./charcoal-burner-latium.md) - Produces Charcoal

### Fisheries
- [Fishing Hut (Latium)](./fishing-hut-latium.md) - Produces Sardines
- [Mackerel Fishing Hut (Latium)](./mackerel-fishing-hut-latium.md) - Produces Mackerel
- [Cockle Picker (Albion)](./cockle-picker-albion.md) - Produces Cockles
- [Eel Grabber (Albion)](./eel-grabber-albion.md) - Produces Eels

### Processing
- [Sawmill](./sawmill.md) - Logs to Timber
- [Porridge Stand](./porridge-stand.md) - Oats to Porridge
- [Spinner](./spinner.md) - Hemp to Tunics
- [Ropemaker (Latium)](./ropemaker-latium.md) - Hemp to Ropes
- [Sailmaker (Latium)](./sailmaker-latium.md) - Hemp to Sails
- [Salt Gardens (Latium)](./salt-gardens-latium.md) - Produces Salt
- [Garum Maker (Latium)](./garum-maker-latium.md) - Produces Garum

### Quarries
- [Granite Quarry (Albion)](./granite-quarry-albion.md) - Produces Granite Blocks
- [Limestone Quarry (Albion)](./limestone-quarry-albion.md) - Produces Limestone

### Refineries
- [Granite Cutter (Albion)](./granite-cutter-albion.md) - Granite Blocks to Granite
- [Sawmill (Albion)](./sawmill-albion.md) - Wood to Timber (Albion)
- [Tessera Works (Latium)](./tessera-works-latium.md) - Produces Mosaics

### Pits
- [Sand Refinery (Albion)](./sand-refinery-albion.md) - Produces Quartz Sand

### Smelters
- [Furnace (Latium)](./furnace-latium.md) - Iron Ore to Iron

### Livestock Farms
- [Horse Breeder (Latium)](./horse-breeder-latium.md) - Produces Horses

### Armoury
- [Armourer (Latium)](./armourer-latium.md) - Produces Armour from Iron and Leather
- [Weaponsmith (Latium)](./weaponsmith-latium.md) - Produces Weapons from Iron

### Food Production (Tier II)
- [Bakery](./bakery.md) - Produces Bread

### Shrines
- [Shrine of Ceres (Albion)](./shrine-of-ceres-albion.md) - Faith and Health area effects
- [Shrine of Ceres (Latium)](./shrine-of-ceres-latium.md) - Faith and Health area effects
- [Shrine of Cernunnos (Albion)](./shrine-of-cernunnos-albion.md) - Faith and Health area effects
- [Shrine of Cernunnos (Latium)](./shrine-of-cernunnos-latium.md) - Faith and Health area effects
- [Shrine of Epona (Albion)](./shrine-of-epona-albion.md) - Faith and Happiness area effects
- [Shrine of Epona (Latium)](./shrine-of-epona-latium.md) - Faith and Happiness area effects
- [Shrine of Mars (Albion)](./shrine-of-mars-albion.md) - Population and Prestige area effects
- [Shrine of Mars (Latium)](./shrine-of-mars-latium.md) - Population and Prestige area effects
- [Shrine of Mercury-Lugus (Latium)](./shrine-of-mercury-lugus-latium.md) - Faith area effects
- [Shrine of Minerva (Latium)](./shrine-of-minerva-latium.md) - Knowledge and Prestige area effects
- [Shrine of Neptune (Latium)](./shrine-of-neptune-latium.md) - Faith and Fire Safety area effects

### Amenities
- [Well (Latium)](./well-latium.md) - Fire Safety area effect
- [Latrine (Latium)](./latrine-latium.md) - Health area effect
- [Watchtower (Latium)](./watchtower-latium.md) - Happiness area effect

### City Watch
- [Custodia (Latium)](./custodia-latium.md) - City watch providing happiness area effects
- [Medici (Latium)](./medici-latium.md) - Medical facility providing health area effects
- [Vigiles (Latium)](./vigiles-latium.md) - Fire watch and emergency responders

### Specialist Buildings
- [Officium (Latium)](./officium-latium.md) - Houses specialists
- [Villa of the Praetor (Latium)](./villa-des-praetors-latium.md) - Governor Villa for specialists

### Military / Recruitment
- [Barracks (Latium)](./barracks-latium.md) - Infantry recruitment building
- [Campus Equitum (Latium)](./campus-equitum-latium.md) - Cavalry recruitment building
- [Siege Workshop (Latium)](./siege-workshop-latium.md) - Siege unit recruitment building

### Infrastructure
- [Trading Post (Latium)](./kontor-latium.md) - Island trading post and main storage hub
- [Warehouse (Albion)](./warehouse-albion.md) - Central storage and distribution hub
- [Warehouse (Latium)](./warehouse-latium.md) - Central storage and distribution hub

### Harbour Buildings
- [Depot (Latium)](./depot-latium.md) - Extended harbour storage facility
- [Repair Crane (Latium)](./repair-crane-latium.md) - Ship repairs

## Placement Rules

Most buildings require:
- **Road connection** for goods transport
- **Warehouse in range** for storage access
- Some have **special constraints** (coast, marsh, forest, fields, fertility)

## Schema Reference

See [Building Schema](../schemas/building.md) for the complete field definitions.
