# Goods

All tradeable and consumable items in Anno 117. Goods are categorized by their primary use.

## Categories

### Food
Basic consumption goods that satisfy population food needs.
- [Sardines](./sardines.md) - Liberti food (Latium)
- [Porridge](./porridge.md) - Tier I food
- [Garum](./garum.md) - Plebeians food (Latium)

### Agricultural / Raw Materials
Base materials harvested from the land.
- [Oats](./oats.md) - Input for Porridge
- [Hemp](./hemp.md) - Input for Tunics
- [Flax](./flax.md) - Input for Wigs and Togas chains
- [Mackerel](./mackerel.md) - Input for Garum
- [Salt](./salt.md) - Input for Garum

### Construction Materials
Materials used for building construction.
- [Timber](./timber.md) - Basic construction material

### Clothing / Fashion
Goods that satisfy population clothing needs.
- [Tunics](./tunics.md) - Tier I fashion

## Schema Reference

See [Good Schema](../schemas/good.md) for the complete field definitions.
