# Anno 117: Pax Romana - Game Data Reference

## Game Information

| Field | Value |
|-------|-------|
| **Release Date** | November 13, 2025 |
| **Developer** | Ubisoft |
| **Publisher** | Ubisoft |
| **Platforms** | PC, PlayStation 5, Xbox Series X\|S |
| **ESRB Rating** | Teen |

---

## Categories

### [Schemas](./schemas/_index.md)
Entity type definitions and field specifications for all game elements.

### [Population Tiers](./population-tiers/_index.md)
The four population tiers: Liberti/Waders, Plebeians/Smiths, Equites, and Patricians.

### [Goods](./goods/_index.md)
All tradeable and consumable goods in the game, including food, materials, and luxury items.

### [Buildings](./buildings/_index.md)
Production facilities, service buildings, and infrastructure.

### [Production Chains](./production-chains/_index.md)
How goods are produced and the recommended building ratios.

### [Ships & Naval](./ships/_index.md)
Ship hulls, modules, and naval combat systems.

### [Specialists](./specialists/_index.md)
Characters that can be slotted into buildings to modify stats.

### [Skills](./skills/_index.md)
Research discoveries that unlock new abilities, buildings, and bonuses.

### [Systems](./systems/_index.md)
Core game mechanics including trade, maintenance, and area effects.

### [Monuments](./monuments/_index.md)
Large-scale constructions with island-wide effects.

### [Troubleshooting](./troubleshooting/_index.md)
Common issues and their solutions.

### [Guides](./guides/_index.md)
Strategy guides and decision-making help.

### [Glossary](./glossary.md)
Key terms and definitions.
