# Phlogistic Research

**Entity Type:** Skill

## Properties

| Field | Value |
|-------|-------|
| Category | Economic |
| Type | Inspiration |
| Knowledge Cost | 1,503 |

## Description

Phlogistic Research is an Economic Inspiration skill. Economic skills primarily improve your production by enhancing production buildings, increasing workforce, or unlocking entirely new mechanics.

As an Inspiration-type skill, Phlogistic Research is placed deeper in the research tree and must be unlocked. Each Inspiration node has two conditions: you need a specific amount of generated knowledge, and you must fulfil another requirement. Once unlocked, this node can serve as a starting point for further research.

## Unlock Requirements

- Generate at least **1,503 Knowledge**
- Store **150t Charcoal** in Latium

## Related Skills

Other skills in the Economic category:

- [Blind Faith](./blind-obedience.md)
- [Cyclopedic Research](./encyclopedic-research.md)
- [Extra Horse Power](./additional-horsepower.md)
- [Gobannus-Model Bellows](./bellows-of-gobannus.md)
- [Hurried Horrea](./hasty-horrea.md)
- [Latin Research](./latin-research.md)
- [Mackerel Hauling](./mackerel-fishing.md)
- [Monumental Research](./monumental-research.md)
- [The Flight of Birds](./flight-of-birds.md)
- [Ulex & Agogae](./ulex-agogae.md)
- [Villa Retinue](./servants.md)
- [Water Conservation](./water-conservation.md)

## Source

- [anno.land - Phlogistic Research](https://anno.land/en/anno-117-skills/phlogistikforschung/)
