# Tier I - Liberti (Latium) / Waders (Albion)

**Entity Type:** PopulationTier

## Stats

| Field | Value |
|-------|-------|
| Workforce Fraction | 50% |
| Needs Categories | Food, Public Service, Fashion |

## Notes

Avoid upgrading all Tier I housing at once; you can lose Tier I workers needed for basic chains.

## Common Pitfalls

"Everything upgraded" leads to fisheries/farms/sawmills being understaffed.

## Related

- [Sardines](../goods/sardines.md) - Food need (Latium)
- [Porridge](../goods/porridge.md) - Food need
- [Tunics](../goods/tunics.md) - Fashion need
