# Oat Farm

**Entity Type:** Building

## Properties

| Field | Value |
|-------|-------|
| Category | Production / Agriculture |
| Required Tier | [Tier I](../population-tiers/tier-i.md) |
| Construction Time | Instant |
| Cycle Time | 60 seconds |

## Description

Produces Oats; uses field modules; aqueduct optional.

## Costs

**Build Cost:** 3 Timber

**Maintenance:** -4 gold/min, 3 Tier I workers

## Placement

| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | Requires fields; requires relevant fertility (oat/grain) |

## Production

**Input:** None

**Output:** [Oats](../goods/oats.md)

## Production Chain

[Porridge Chain](../production-chains/porridge.md)

## Usage Patterns

Keep fields compact; warehouse nearby; consider aqueduct support.

## Common Pitfalls

Insufficient fields/fertility leads to low output; long travel distance leads to apparent underproduction.
