# Economy Skills

Economy skills improve production capabilities, enhance productivity buildings, increase workforce, or unlock new economic mechanics.

## Overview

**Category:** Economy
**Skill Type:** Inspiration
**Description:** These Discoveries will allow our settlements to be more materially productive.

Economy skills primarily improve production by:
- Enhancing production buildings
- Increasing the number of workers available
- Unlocking completely new mechanics

## Economy Skills List

### Research & Regional Skills
- **Albionic Research** - Research skills specific to Albion
- **Latin Research** - Research skills specific to Latium
- **Cyclopedic Research** - Encyclopedic research advances
- **Metallurgical Research** - Metal-working research advances
- **Monumental Research** - Monument-related research
- **Wetland Research** - Marshland and wetland research
- **Phlogistic Research** - Fire and heat-related research

### Production Enhancement
- **Aqua Arborica** - Water and tree-related production
- **Untapped Soil** - Soil utilization improvements
- **Gobannus-Model Bellows** - Advanced bellows technology (named after the Celtic smith god)
- **Better Bellows** - Improved bellows for forges
- **Firmer Foundations** - Building foundation improvements
- **Replanting** - Agricultural replanting capabilities
- **Woodland Rebirth** - Forest regeneration

### Workforce & Housing
- **Villa Retinue** - Villa worker bonuses
- **Albionic Loyalists** - Loyal Waders workforce in Albion
- **Albionic Pillars** - Community pillars in Albion

### Infrastructure
- **Paved Roads** - Improved road construction
- **Depots** - Storage depot buildings
- **Deep Depots** - Enhanced storage capacity
- **Depotism** - Depot management improvements
- **Well-Ordered Warehouses** - Warehouse organization
- **Warehouse Refinement** - Warehouse improvements
- **Warehouse Organisation** - Warehouse management

### Fishing & Coastal
- **Fish Markets** - Fish trading facilities
- **Mackerel Hauling** - Mackerel fishing improvements
- **Beaver Bother** - Beaver hunting/management

### Water Management
- **Drainage** - Land drainage systems
- **Duct Irrigation** - Irrigation channel systems
- **Raising Sluices** - Water control mechanisms
- **Reservoirs** - Water storage facilities
- **Water Conservation** - Water efficiency improvements

### Harbor & Trade
- **Pier-to-Pier Trading** - Direct pier trading
- **Seaport Specification** - Seaport improvements
- **Hurried Horrea** - Faster granary/warehouse operations
- **Quays** - Quay construction
- **Trading Post Improvements** - Trading post enhancements
- **Harbourmastery** - Harbor management expertise
- **Safe Havens** - Protected harbor areas
- **Harbour Grandmastery** - Advanced harbor mastery

### Specialty Skills
- [Healthy Competition](./healthy-competition.md) (Gesunder Wettbewerb) - Repeatable Research, grants random Legendary Specialist (Economy/Finance/Nature)
- **Abyssal Invocation** - Deep resource extraction
- **The Flight of Birds** - Bird-related bonuses (augury)
- **Beneath Bedrock** - Deep mining capabilities
- **Blind Faith** - Faith-based production bonuses
- **Blood of Terra** - Earth-based resource bonuses
- **Hushing** - Hydraulic mining technique
- **Honeyed Arbour** - Honey/apiary production
- **Sewing Circles** - Textile production improvements
- **Marsh Services** - Marshland resource services
- **Ulex & Agogae** - Gorse and training-related bonuses
- **Vino Veritas** - Wine production truth/quality
- **Extra Horse Power** - Horse-related production bonuses

## Related Categories

- [Buildings](../buildings/_index.md) - Production buildings affected by these skills
- [Goods](../goods/_index.md) - Goods produced with economy skill bonuses
- [Production Chains](../production-chains/_index.md) - Manufacturing sequences enhanced by skills
