# Fish Markets

**Entity Type:** Skill

**German Name:** Fischmarkte

## Properties

| Field | Value |
|-------|-------|
| Category | Economy |
| Type | Discovery |
| Base Cost | 11,800 Knowledge |

## Effects

| Effect Type | Target | Value |
|-------------|--------|-------|
| Income area effect | Fishing Hut and Cockle Picker | +3 |

## Description

Grants an Income area effect to Fishing Huts and Cockle Pickers. Buildings near your Fishing Huts will produce Income, adding an economic benefit to your fishing infrastructure.

As a Discovery-type skill, Fish Markets must be reached through a research path in the skill tree. Some discoveries may also require specific conditions to be unlocked, such as housing a particular population type in Albion.

## Skill Tree Position

Located within the Economy category of the skill tree. This skill enhances the economic value of fishing-related buildings by providing passive income generation.

## Related Skills

Other Economy category skills include:
- Albionic Pillars
- Aqua Arborica
- Beneath Bedrock
- Better Bellows
- Blind Faith
- Blood of Terra
- Cyclopedic Research
- Depotism
- Depots
- Deep Depots
- Drainage
- Duct Irrigation
- Firmer Foundations
- Gobannus-Model Bellows
- Great Seaport City
- Harbourmastery
- Honeyed Arbour
- Hurried Horrea
- Hushing
- Latin Research
- Mackerel Hauling
- Monumental Research
- Paved Roads
- Phlogistic Research
- Quays
- Raising Sluices
- Replanting
- Reservoirs
- The Flight of Birds
- Trading Post Improvements
- Ulex & Agogae
- Untapped Soil
- Villa Retinue
- Vino Veritas
- Water Conservation
- Well-Ordered Warehouses
- Wetland Research
- Woodland Rebirth

## Source

Data from [anno.land](https://anno.land/en/anno-117-skills/fischmaerkte/)
