# Fishing Hut (Latium)

**Entity Type:** Building

## Properties

| Field | Value |
|-------|-------|
| Region | Latium |
| Category | Production / Fishery |
| Required Tier | [Liberti](../population-tiers/tier-i.md) |
| Dimensions | 3x8 (base), 4x11 (with roads) |
| Cycle Time | 60 seconds |

## Description

Coastal fishery producing Sardines.

## Costs

**Build Cost:** 2 Planks

**Maintenance:** -6 gold, 4 Liberti workers

## Placement

| Requirement | Value |
|-------------|-------|
| Constraints | Harbor Area required |

## Production

**Input:** None

**Output:** [Sardines](../goods/sardines.md)

## Attributes Provided

| Attribute | Value |
|-----------|-------|
| Population | +1 |
| Income | +1 |

## Production Chain

[Tier I Food Chain](../production-chains/tier-i-food.md)

## Specialists

| Specialist | Effects |
|------------|---------|
| Servia Bellia | +25% productivity, +1 income area effect |
| Netzangler | +10% productivity |
| Umdenkerin | -25% workforce |
| Venator der Artemis | -33% workforce, -66% maintenance |
| Uiscarix | +1.5 income area effect |

## Usage Patterns

Cluster fisheries for specialist + area-effect stacking.

## Common Pitfalls

Overbuilt fisheries lead to gold bleed; also "need flicker" if storage/transport dips.
