# Bakery

**Entity Type:** Building

## Properties

| Field | Value |
|-------|-------|
| Category | Production / Food (Tier II) |
| Required Tier | [Tier II](../population-tiers/tier-ii.md) |
| Cycle Time | 60 seconds |

## Description

Produces Bread (Tier II staple); high upkeep.

## Costs

**Build Cost:** Unknown in supplied snippets

**Maintenance:** -14 gold/min, 3 Tier II workers

## Production

**Input:** Flour + Charcoal (implied by chain text)

**Output:** Bread

## Production Chain

[Bread Chain](../production-chains/bread.md)

## Usage Patterns

Only scale to actual consumption; bakeries are a common cashflow killer.

## Common Pitfalls

Overbuilding bakeries leads to negative income swings; missing charcoal leads to "mystery" bread shortages.
