# Safe Havens

**Entity Type:** Skill

## Properties

| Field | Value |
|-------|-------|
| Category | Economy |
| Type | Discovery |
| Knowledge Cost | 36,000 |

## Description

Safe Havens is an Economy skill that unlocks the ability to place Latium's Coastal Production Buildings in water. Economy skills primarily improve production by enhancing production buildings, increasing the number of workers available, or unlocking completely new mechanics.

This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path.

## Effects

| Effect | Target | Description |
|--------|--------|-------------|
| Placement | Latium's Coastal Production Buildings | Can be placed in water |

## Unlock Requirements

- **Knowledge Required:** 36,000 Knowledge
- **Type:** Discovery (must be reached via a research path)

## Related Skills

Other skills in the Economy category:

- Albionic Research
- Aqua Arborica
- Untapped Soil
- Gobannus-Model Bellows
- Villa Retinue
- Paved Roads
- Better Bellows
- Beaver Bother
- Blind Faith
- Blood of Terra
- Depotism
- Depots
- The Flight of Birds
- Beneath Bedrock
- Deep Depots
- Drainage
- Cyclopedic Research
- Duct Irrigation
- Firmer Foundations
- Fish Markets
- Healthy Competition
- Abyssal Invocation
- Well-Ordered Warehouses
- Pier-to-Pier Trading
- Seaport Specification
- Hurried Horrea
- Raising Sluices
- Honeyed Arbour
- Hushing
- Quays
- Trading Post Improvements
- Warehouse Refinement
- Warehouse Organisation
- Latin Research
- Albionic Loyalists
- Mackerel Hauling
- Metallurgical Research
- Monumental Research
- Wetland Research
- Sewing Circles
- Replanting
- Phlogistic Research
- Albionic Pillars
- Harbourmastery
- Harbour Grandmastery
- Reservoirs
- Marsh Services
- Ulex & Agogae
- Vino Veritas
- Water Conservation
- Woodland Rebirth
- Extra Horse Power

## Source

- [anno.land - Safe Havens](https://anno.land/en/anno-117-skills/seehafen-latiums/)
