# Residence (Albion)

**Entity Type:** Building

## Properties

| Field | Value |
|-------|-------|
| Category | Celtic Residence |
| Region | Albion |
| Dimensions | 3x3 (4x4 with roads) |

## Description

The standard Residence in the Albion region houses inhabitants of the first population tier: Waders. To build, you need 1 Timber and the building has no maintenance cost. The number of inhabitants and other island attributes can be increased by fulfilling needs or through area effects. Once enough needs are fulfilled, you can upgrade the building to the next tier, which then houses the next population level.

At the first upgrade, you can choose between the Celtic and Roman paths. The Celtic path houses Smiths and later Elders, while the Roman path houses Mercators and later Nobles. Once you choose a path, the other is temporarily blocked. Only after reaching the highest population tier of the first path will the other path become unlocked again.

## Costs

**Build Cost:** 1 Timber

**Maintenance:** None (generates tax income)

## Upgrade Paths

### Celtic Path

| Upgrade | To Tier | Cost |
|---------|---------|------|
| 1st Celtic Upgrade | Smiths Residence | 1 Timber |
| 2nd Celtic Upgrade | Elders Residence | 1 Timber, 1 Wattle & Daub |

### Roman Path

| Upgrade | To Tier | Cost |
|---------|---------|------|
| 1st Roman Upgrade | Mercators Residence | 1 Timber |
| 2nd Roman Upgrade | Nobles Residence | 1 Timber, 1 Tiles |

## Population Tiers

| Tier | Path | English Name | Notes |
|------|------|--------------|-------|
| Tier I | Both | Waders | Starting tier |
| Tier II | Celtic | Smiths | First Celtic upgrade |
| Tier II | Roman | Mercators | First Roman upgrade |
| Tier III | Celtic | Elders | Second Celtic upgrade |
| Tier III | Roman | Nobles | Second Roman upgrade |

## Placement

| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes (for goods delivery) |

## Notes

- Celtic residences can house either Celtic or Romanized population depending on the cultural buildings in range.
- When you choose one upgrade path (Celtic or Roman), the other is blocked until you reach the highest tier on your chosen path.
- Population and other island attributes can be boosted through area effects from nearby public buildings.

## Related Buildings

- [Residence (Latium)](./residence-latium.md)
