# Shipyard (Latium)

**Entity Type:** Building

## Properties

| Field | Value |
|-------|-------|
| Region | Latium |
| Category | Harbour Building |
| Required Tier | [Plebeians (Tier II)](../population-tiers/tier-ii.md) |
| Dimensions | 8x12 (base), 9x17 (with roads) |

## Description

A harbour building that constructs ships for your naval fleet. Must be placed in a harbour area and becomes available at the Plebeians population tier.

## Costs

**Build Cost:** 1000 Gold, 15 Timber, 5 Bricks

**Maintenance:** -16 Gold, -10 Plebeians

## Placement

| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Harbour Area | Required |

## Production

**Input:** Ship construction resources (varies by ship type)

**Output:** Ships (Naval construction)

## Specialists

| Specialist | Rarity | Type | Effects |
|------------|--------|------|---------|
| [Herius Asina Restitutus, Intraempire Internuncio](../specialists/herius-asina-restitutus-intraempire-internuncio.md) | Legendary | Economic | Shipyards in range: Ship construction speed -25%, Ship building cost -25%, Knowledge area effect +1.5. Legendary Bonus: More than 20 ships must have traded in your port. |

## Related Buildings

Other Harbour Buildings:
- [Pier (Latium)](./pier-latium.md)
- [Depot (Albion)](./depot-albion.md)
- [Depot (Latium)](./depot-latium.md)
- [Trading Quay (Albion)](./trading-quay-albion.md)
- [Repair Crane (Albion)](./repair-crane-albion.md)
- [Repair Crane (Latium)](./repair-crane-latium.md)
- [Shipyard (Albion)](./shipyard-albion.md)

## Usage Patterns

Place this building in your harbour area when you need to construct ships for trade or military purposes. The shipyard is essential for expanding your naval capabilities.

## Common Pitfalls

- Requires harbour area placement - cannot be built inland
- Large footprint of 8x12 tiles requires significant harbour space
- Maintenance cost requires 10 Plebeians workforce
