# Ships & Naval

Ship construction, modules, and naval mechanics.

## Ship Construction

Ships are built in Shipyards. Construction consumes resources and time.
- Insufficient workforce slows ship construction
- Ships cannot be refitted after building

## Hulls

| Hull | Size Class | Module Slots | Notes |
|------|------------|--------------|-------|
| [Penteconter](./hulls/penteconter.md) | Small | 2 | Cheaper, faster acceleration |
| [Trireme](./hulls/trireme.md) | Medium | 3 | Balanced |
| [Quinquireme](./hulls/quinquireme.md) | Large | 4 | More capacity/HP, slower acceleration |

## Modules

### Movement
- [Mast](./modules/mast.md) - +long-distance speed (wind)
- [Rows (Oars)](./modules/rows.md) - +base speed, acceleration, maneuver

### Defense
- [Reinforced Hull](./modules/reinforced-hull.md) - +health/durability

### Weapons
- [Archer Tower](./modules/archer-tower.md) - Short-range multi-arrow attack
- [Scorpio](./modules/scorpio.md) - Side-mounted high-damage spears
- [Onager](./modules/onager.md) - Forward catapult, long range

## Captains

Each ship has one captain slot for equipping specialist items that provide various bonuses.

See [Captains](./captains.md) for the complete list of captain items organized by rarity and category.

## Ship Design Slots

- Save up to 2 custom designs per hull per shipyard (6 total)
- Ships cannot be refitted after building
